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Beholder dnd 5e monster manual entry
Beholder dnd 5e monster manual entry









beholder dnd 5e monster manual entry

beholder dnd 5e monster manual entry

The Ogre Zombie is slightly more capable (the Ogre a hulking brute with 85 hit points at CR 2) but just as boring as the common kind.īeholder Zombies have access to their eye beams and may as well just be terrain features that shoot random stuff at you ever turn. The players might be fleeing a gradually crumbling bridge, littered with zombies trying to grab them as they pass. Generally they'll be between you and their Mage master, but they can also be used as simple distractions or obstacles. Really, what Zombies are traditionally there for is to meat shield for something more dangerous or block the way to something more important. Undead fortitude can be a real pain for players if the zombies get lucky, but it gives a chance for the Paladin and Cleric to shine. With -4 INT, they aren't going to justifiably be doing much more other than moving in a straight line towards the PCs if they haven't got someone ordering them about.

beholder dnd 5e monster manual entry

It's fairly obvious that they themselves are never really meant to be the focus, it instead being on the necromancer, tainted land, world-shattering apocolypse and so forth and the big Zs themselves as a mere by-product. An interesting idea might be that Zombies retain their mind and personalities, but it rots away along with their physical form. As you'd expect, once more, they're just super generic Zombies. The normal zombie is shambling forward, the ogre zombie is brandishing a club, and the Beholder zombie is looking like a beholder that's rotted a bit.Ĭan anyone say "boring" along with me? They're evil, mindless, hideous. You know 'em you love 'em (or alternatively hate them, given how many terrible games have had them as the central theme in recent years.) DnD does not take them anywhere special.Īside from the Beholder, quite meh, and even that's not much of an improvement. Well, I guess it's best to get these out of the way ASAP. Ignoring the NPCs and Misc stuff and starting off with. This first post probably isn't very good, but I'll get better. They have an automatic hook in their single-quirk insanity to make talking to them memorable, and they can provide a useful infodump, an interesting battle (spell reflection is awesome) or simply flavor along the way up the tower of the Powerful Wizard questgiver you're visiting. They loathe each other just as much as other beholders but are (comparatively) weak summonable pansies, so you could even have an underground dog fight ring with them or something without worrying about the winner getting ambitious and mind-controlling everyone into becoming the next eldritch cult. They have a time limit on their guardianship, past which it appears they don't care, so you have the option to trick them into thinking their contract has expired and they should just let you pass should they be guarding something you do want. They're friendly madmen who will happily tell you all the dungeon's secrets if you ask them properly, and have absolutely no issue with you as long as you don't go after whatever specific piece of quite possibly useless loot they're guarding. Spectators, though, are kind of fascinating. Submission, captivity, or creatures which exist outside their control are intolerable, taking all non-lethal solutions off the table. Their xenophobia and narcissism won't allow anything else.

BEHOLDER DND 5E MONSTER MANUAL ENTRY FULL

They certainly incline themselves toward more interesting combat setpieces than the old tank-n-spank, but they're still fundamentally the thing you find at the end of a crawl full of other things, all of which are trying to kill you and all of which you kill in return.

beholder dnd 5e monster manual entry

You show up, they try to kill you, you stab them in their many eyes and take their loot. I've fought beholders, I've run beholders, beholders are old hat. I actually think the spectators are far more interesting than the beholders.











Beholder dnd 5e monster manual entry